
What is the current state of the Early Access version? The game is feature-complete, so all that's missing is the content (7 remaining locations).” The current Early Access version contains the first 5 locations, roughly 30% of the game.
#STARSECTOR SEEDS FULL VERSION#
“The full version will have 12 locations. How is the full version planned to differ from the Early Access version? We're planning to add improvements on a monthly basis and add new locations as follows:Īug - Bridge and the end of chapter 3, all locations are done. Together we'll go through every chapter and location until the game is ready to be released.”Īpproximately how long will this game be in Early Access? What you like, what you dislike, what you think is missing or should be improved. Now that Colony Ship's first chapter is ready to be evaluated, we'd like to run it by you and see what you think. It played a vital role when we were working on our first game (The Age of Decadence), helping us improve every aspect of the game and refine our design philosophy. Additional Guardians can now be spawned if the player accepts bounty missions.“We're making this game for you, so not only your feedback matters a great deal, it's an integral part of the design process.Due to how long it can maintain its peak performance, it's far more likely that the opposite will happen. Trying to outlast a Guardian (keep fighting until its peak performance timer ends and its CR drops to zero) is not an option. In other words, it will never permanently run out of ammo, allowing it to keep firing its missiles for the entire battle. The Guardian has a final, nasty trick in its mechanical sleeves: It has a hidden modifier known as "missile_reload", allowing it to passively regenerate its missile ammo, at no cost, with no disadvantages. The Guardian is extremely fast and maneuverable for a ship of its size, and its Plasma Jets make it even more of a speed devil, fortunately, they have a relatively long cooldown of a little less than 10 seconds. And that's without mentioning how lethal an Astral can be to it.Īlthough it won't win in a straight fight with either of the above ships, it's an extremely serious threat to all ships, being capable of quickly destroying them if they get too close, and with the enhanced range it has thanks to its Advanced Targeting Core, this ship can fire weapons like the Gauss Cannon at several thousand SUs of distance. An Onslaught's intense arsenal will quickly tear through a Guardian's armor and destroy it, while receiving little to no damage. If the Guardian is unable to aim its frontal guns at its enemies, it will be easy prey to a group of smaller ships and quickly destroyed.Ī straight, head-on fight with an Onslaught or a Paragon will be devastating to a Guardian. A fast, maneuverable and heavily armed ship like an Aurora can get behind it and quickly disable its engines. The main weak point of the Guardian is its little-defended (by comparison) rear section, which has a single large mount.

This droneship also never diverges from its Standard loadout. It's also nearly as big as the Onslaught. This ship has a little less armor than an Onslaught, but is faster, more maneuverable, has a much bigger flux capacity, and has more frontal weapon slots, which makes it capable of projecting a truly humongous amount of frontal firepower.
